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Cloth constraints gradient tool does not have a field for editing constr...
How to reproduce:1) Create a new Unity project2) Add a Cloth Component to any GameObject3) Toggle constraint editing from the Inspec... Read more
SkinnedMeshRenderer bounds are not automatically readjusted after changi...
How to reproduce:1) Create a new Unity project2) Create a Plane GameObject3) Add a Cloth Component4) Remove the reference to the mes... Read more
Video Player displays a wrong frame when changing VideoPlayer.frame usin...
Reproduction steps:1. Download and open the attached project "VideoPlayer_Bug_Report.zip"2. Open the Video scene3. Enter Play mode4.... Read more
[macOS] VideoPlayer.clockTime gets stuck for a few frames when starting ...
Reproduction steps:1. Open attached project "VideoPlayer_Bug_Report" and load Scene "VideoScene"2. Enter Play Mode3. In the Game win... Read more
Reflection probe baking time drastically increases after setting higher ...
Steps to repro:1. Open the attached project and 'TEST' scene;2. Go to Edit>Preferences>GI Cache and click Clean Cache button;3... Read more
[Android] [PPv2] [Vulkan] AO RenderTexture.Create failed: format unsuppo...
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project on a device3) Observe:Black screen and Ren... Read more
No registered factory method error is thrown when class that inherit and...
Reproduction steps:1. Open the attached project ("unity_bug_report.zip")2. Open demo window in Top menu bar->bug->demo3. Open ... Read more
VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a...
Reproduction steps:1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"2. Open the Video Scene3. Enter the Play m... Read more
[XR SDK] OpenXR tracking does not work in Build when Managed Stripping L...
Reproduction steps:1. Open the attached "case_1316847.zip" project2. Make sure Managed Stripping Level is set to Medium or High in t... Read more
Redo operation does not clear Overrides from Prefab instance
Steps:1. Open attached project2. Load SampleScene3. Select GameObject prefab instance and add Visual Effect component on it4. Remove... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS