Search Issue Tracker
Fixed in 3.1.0
Votes
0
Found in [Package]
3.0.2
Issue ID
1316915
Regression
No
[Android] [PPv2] [Vulkan] AO RenderTexture.Create failed: format unsupported for random writes - R16 SFloat
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run project on a device
3) Observe:
Black screen and RenderTexture.Create failed: format unsupported for random writes - R16 SFloat error in the logcat
Reproduced with:
2021.2.0a6, PPv2 3.0.2
2021.2.0a5, PPv2 3.0.2
Devices under testing:
Reproduced with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
Not reproduced with:
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
OnePlus Nord, 10, Snapdragon 765G SM7250-AB, Adreno 620
Samsung Galaxy Z Fold2 5G, 10, Snapdragon 865 SM8250, Adreno 650
iPad Air4, SoC: A14, iOS: 14.0
iPhone 12Pro, SoC: A14, iOS: 14.1
Application crash with:
2021.1.0b7, 2021.2.0a1, 2021.2.0a4 - application crash with older versions of Unity when PPv2 stack is enabled, can't check for the regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 3.1.0):
The error have been fixed in PostProcessing 3.1.0. Note that MSVO isn't supported on these devices so this only fixes the error and doesn't break rendering anymore.