Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.32f1
2019.4
2020.2
2021.1
2021.2
Issue ID
1316857
Regression
No
VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
Reproduction steps:
1. Download and open the submitted project "VideoPlayer_Bug_Report.zip"
2. Open the Video Scene
3. Enter the Play mode
4. Press Video: Non-Transcoded
5. Press Prepare
6. Press StepForward 3 times
Expected result: VideoPlayer.OnFrameReady is logged for every new frame
Actual result: VideoPlayer.OnFrameReady is only logged on the third StepForward
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6
Notes:
On Unity 2018.4 VideoPlayer.OnFrameReady is called on the second StepForward instead of third
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note:
The Windows version of the VideoPlayer already emits a message explaining the desynchronization that happens because the video track does not start exactly at 0.