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NullReferenceException is thrown on clicking, "Take Snapshot" button in ...
NullReferenceException and FileNotFoundException is thrown on clicking on, "Take Snapshot" button in Indoors/OutdoorsScene Template.... Read more
[Preset] Unable to delete a tag from TagManager preset asset
UnityException: Tag: error thrown while deleting a tag from TagManager preset asset. Steps to repro:1. Create a new project.2. Edit ... Read more
[Preset] NullReferenceException thrown on disabling "Auto Graphics API f...
NullReferenceException error thrown on disabling "Auto Graphics API for Windows" checkbox in player settings preset asset. Steps to ... Read more
[HDRP][Hybrid Renderer] Mesh Renderer Sorting Priority is not sorting co...
Steps to reproduce:1. Open attached project and point to your dots repo path2. Open Scenes -> 1x_Materials -> 1220_Sorting.uni... Read more
[Profiler] Timeline sample names from surrounding frames disappear when ...
Repro steps: 1. Open any Project2. Open the Profiler window and Profile the Editor3. Stop Profiling, and select a frame somewhere in... Read more
[Android][TMP] InputField selection appears above keyboard and is intera...
How to reproduce:1. Open the attached project2. Make sure InputField (TMP) has "Hide Mobile Input" enabled3. Build & Run on mobi... Read more
[Gradle] Android ARCore build fails with 2019.4 due to outdated Gradle
How to reproduce:1. Open the attached "New Unity Project.zip" Project on 2019.42. Change target support to Android3. Build the proje... Read more
[macOS] Objective-C @available invoked from a bundle returns false on av...
Steps to reproduce:1. Open the project attached by the user2. Open "scene"3. Enter Play mode Expected result: @available from bundle... Read more
IL2CPP does not correctly distinguish between types with equal names fro...
How to reproduce:1. Open the project (link in the edit)2. Build to UWP3. Open built the solution in Visual Studio4. Start Debugging ... Read more
[tvOS] Visual artifacts are present when Ambient Occlusion is enabled an...
Reproduction steps:1. Open customer's attached project in "dynamicres.zip"2. Build for tvOS and deploy the Xcode project to an Apple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS