Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.2.6f1
2020.3
2021.1
2021.2
Issue ID
1317668
Regression
No
IL2CPP does not correctly distinguish between types with equal names from different assemblies
How to reproduce:
1. Open the project (link in the edit)
2. Build to UWP
3. Open built the solution in Visual Studio
4. Start Debugging on Release x64
5. Observe compiler errors
Expected result: Build is launched successfully
Actual result: Build launch fails with "C2440 'initializing': cannot convert from 'Vector3_t3CFF64FAF0923FE4B51D84DE2E2DC139F1B53152' to 'Vector3_tA1B8517EED04F753987922C4361B51A4F3AE8C65' Il2CppOutputProject E:\Files\TestIL2CPPNameConflict\TestIL2CPPNameConflict\New folder\Il2CppOutputProject\Source\il2cppOutput\Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.cpp 15055" error
Reproducible with: 2019.4.25f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment