Search Issue Tracker
Fixed in 2021.2.X
Votes
2
Found in
2019.4.19f1
2019.4.21f1
Issue ID
1317634
Regression
Yes
[tvOS] Visual artifacts are present when Ambient Occlusion is enabled and Dynamic Resolution is reduced
Reproduction steps:
1. Open customer's attached project in "dynamicres.zip"
2. Build for tvOS and deploy the Xcode project to an Apple TV
3. Inspect the screen
Expected result: there are never visual artifacts on the screen
Actual result: when ambient occlusion is enabled and dynamic resolution is low (0.9 buffer size in code) visual artifacts appear, the screen is glitching at the bottom
Reproducible with: 2019.4.19f1, 2019.4.21f1
Not reproducible with: 2019.4.18f1, 2020.2.6f1
Could not test with:
2018.4.32f1 because couldn't open package manager (there is no menu item)
2021.1.0b8, 2021.2.0a6 because I was unable to add post-processing package ("Cannot perform upm operation: Unable to add package" error in package manager)
Tested with AppleTV A1625 (32GB), tvOS 13.3.1
Not reproducible with iOS (tested iPhone 12 (iOS 14.1), iPhone XR (13.4.1))
Not reproducible on Editor or Standalone (tested Mac)
Notes: The project uses the post processing package, but the issue itself is in Unity code
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a1.191