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[HDRP][PathTracer] Pathtracer max sample should be higher than 4096
After discussing multiple time with users and with Path Tracer developper, it has been decided that 4096 as max samples can be low a... Read more
OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce:1. Open the attached project2. Enable Gizmos at Top Right of Game View3. Click Play4. Observe Game View Expected re... Read more
[HDRP] "Generated inconsistent result for asset" warnings appeared on op...
"Generated inconsistent result for asset" warnings appeared on opening HDRP Template Steps to Repro: 1. Create a new Project in HDRP... Read more
[HDRP] "Thread group size must be above zero" exception thrown on draggi...
Texts in the LookDev window are also unwrapped and the window becomes white Steps to Repro: 1. Create a new HDRP Template2. Open Win... Read more
2D PSD Importer always reimports .psb files when switching build platforms
Reproduction steps:1. Open user's project "Test.zip"2. In the top menu bar, open File/Build Settings...3. Notice how it's currently ... Read more
[HDRP] Hair shader specular lighting is different when comparing Area vs...
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in... Read more
There's a small delay on hover selection highlight in Tile Palette when ...
How to reproduce:1. Open the attached "1327670_Repro" project2. Open the Tile Pallete (Window->2D->Tile Palette)3. Run your mo... Read more
[macOS] Native OSX OpenGLCore crash when OpenGL Context for a window is set
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Wait for the Scene to load Expec... Read more
[Input System] Devices are reassigned to the wrong users after adding a ...
How to reproduce:1. Open the user's attached project "BugTest.zip"2. From the Project tab, open Assets/Scenes/SampleScene.unity3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS