Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
master 2021 04 08
Issue ID
1327684
Regression
No
[HDRP] Hair shader specular lighting is different when comparing Area vs Spot light
Demo team raised an issue that rendering of Hair shaders is different when lit by Area vs Spot light. Most notably the difference in specular highlights.
In the repro project a setup is provided, where spot and area lights are in the same position. The area light is made to be very small to roughly match the spot. However the specular lighting for the Area light is significantly less noticeable. Is this expected?
How to reproduce:
1. Change the manifest to point to your local git
2. Resize the game window so the hair objects fits the view. Or just set 16:10 aspect ratio
3. Enter Play mode
4. Press 1 to toggle between Spot/Area
Expected results: Specular lighting is similar for Area and Spot
Actual results: There is barely any specular lighting seen from this angle for Area lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note (fix version 13.1.1):
Fixed in 13.1.1 (2022.1.0a16)