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"Can't recalculate bounds <...>" warnings on Mesh.SetSubmeshes using Nat...
Reproduction steps:1. Open attached project "MeshWarning.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Exp... Read more
[HDRP] Spotlight beam is offset when using a Camera with custom projecti...
How to reproduce:1. Open the user's attached "Spotlight beam offset - Bug.zip" project2. Open the "Bug" Scene3. Select the "Main Cam... Read more
Shader Graph Main Preview is invincible or greyed out when updating the ...
How to reproduce:1. Open the attached "case_1330289" project2. Open the "ReproGraph" Shader Graph3. Observe the Main Preview window ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps:1. Import the attached shadergraph2. Create a material from it3. Set the texture2D on the material to a texture2D with t... Read more
UnityWebRequest downloadHandler.data is null after downloading a texture...
Reproduction steps:1. Open user's project "tests.zip"2. Open "Test" Scene3. Enter Play Mode Expected result: UnityWebRequest.downloa... Read more
ArgumentException is thrown when selecting RestoreManagedReferences in t...
Reproduction steps:1. Create a new empty Project2. Open the Profiler - Window > Analysis > Profiler3. Switch the Profiler to E... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce:1. Open the attached project2. Open Android Logcat3. Connect Android device4. Build and run Expected results: no ... Read more
[HDRP] [Metal] SpeedTree8 objects don't appear in the built player
Bug was found during testing the https://github.com/Unity-Technologies/Graphics/pull/3911 Steps to reproduce: 1) Grab a test project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field