Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0
Issue ID
1330177
Regression
No
[HDRP] [Metal] SpeedTree8 objects don't appear in the built player
Bug was found during testing the https://github.com/Unity-Technologies/Graphics/pull/3911
Steps to reproduce:
1) Grab a test project https://drive.google.com/file/d/1m4FUx9-avlpnt9RSqBcKR0mD_DMKHoPE/view?usp=sharing or make your own. Make sure to add some SpeedTree objects with ST8 shaders on them.
2) Build the player on Metal
3) Observe that no trees are visible in the player.
Note: Everything works fine in the editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment