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DLL with Define Constraint included in BuildPlayerOptions.extraScripting...
Steps to reproduce:1. Download and open the user's attached project ("DefineConstraintsIssue-2021.1.zip")2. In the menu bar click Te... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
When loading multiple Scenes asynchronously with allowSceneActivation se...
Steps to reproduce:1. Download and open "ASyncSceneTest.zip"2. Open Assets/Scene/SampleScene.unity3. Click on the "SceneLoader" Game... Read more
[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1Reproduces in 10.4.0Repro steps:1. Create a float/vector 12. set the value to 0.93. change the float/vecto... Read more
"Can't recalculate bounds <...>" warnings on Mesh.SetSubmeshes using Nat...
Reproduction steps:1. Open attached project "MeshWarning.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Exp... Read more
[HDRP] Spotlight beam is offset when using a Camera with custom projecti...
How to reproduce:1. Open the user's attached "Spotlight beam offset - Bug.zip" project2. Open the "Bug" Scene3. Select the "Main Cam... Read more
Shader Graph Main Preview is invincible or greyed out when updating the ...
How to reproduce:1. Open the attached "case_1330289" project2. Open the "ReproGraph" Shader Graph3. Observe the Main Preview window ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it:1. Open the user's attached project "NoSrpShaders.zip"2. In the Player Settings make sure Graphics API is set to... Read more
[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps:1. Import the attached shadergraph2. Create a material from it3. Set the texture2D on the material to a texture2D with t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS