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Votes
0
Found in
2018.4
2019.4
2020.1.17f1
2020.3
2021.1
2021.2
Issue ID
1330312
Regression
No
When loading multiple Scenes asynchronously with allowSceneActivation set to false, one of the Scene won't load
Steps to reproduce:
1. Download and open "ASyncSceneTest.zip"
2. Open Assets/Scene/SampleScene.unity
3. Click on the "SceneLoader" GameObject
4. Notice that in the "SceneLoader" Script, GameObject "GO" references "Scene1.unity" and "GO 1" references "Scene2.unity"
5. Enter Play Mode
Expected result: All the Scenes referenced in the "SceneLoader" GameObject are in "is loading" status
Actual result: "Scene2.unity" in the "SceneLoader" GameObject is not in "is loading" status
Reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.3.13f1 , 2021.1.13f1, 2021.2.0b2
Comments (1)
-
Peter77
Jul 06, 2021 04:17
Related forum thread:
https://forum.unity.com/threads/about-scene-loading.1130026/
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Resolution Note:
Based on the provided project, the behavior seems consistent with the documented behavior. The allowSceneActivation flag does indeed block additional scenes from being loaded like the documentation ( https://docs.unity3d.com/ScriptReference/AsyncOperation-allowSceneActivation.html ) . We have noted your wishes for new scene loading features and we will take a look at it when possible.