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[UIToolkit] Scale, Dynamic and Clear Settings dropdowns are missing in t...
Scale Mode Parameter, Dynamic Atlas Settings, and Clear Settings dropdowns are missing the Panel Settings Asset Preset, Refer attach... Read more
[UIToolkit] Tooltips are missing for all properties under Dynamic Atlas ...
Tooltips are missing for the following properties in the Panel Settings Asset:Dynamic Atlas Settings: Min/Max Atlas Size, Max Sub Te... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
[URP] Soft particles not applied correctly if a URP asset is not set to ...
Repro steps:1. Import the attached package2. Assign the SRP asset from within the package as the active render pipeline asset3. Open... Read more
[ARKit] AR Object can not be loaded from AssetBundle
Reproduction steps:1. Open the attached project ("1330659R.zip")2. Open the "SampleScene" scene3. Open Asset Bundle browser4. Make s... Read more
[URP] Semi transparent shader is incorrect in the game view
Reproduction steps:1. Open attached project "Transparent.zip" and scene "SampleScene"2. Enter Play Mode3. In Scene View, observe the... Read more
[iOS] UI elements are invisible on iOS devices when using AdditionalUIRe...
Reproduction steps:1. Download and open the attached "IOS_UI_Render.zip" project2. Build and deploy the project to iOS Expected resu... Read more
Importing an .mp4 or .mov crashes the Apple silicon mac editor
Reproduction steps:1. Open the user's attached "Sample Project.zip" project in Apple Silicon Editor2. Right-click on "ADAM Episode 3... Read more
[Android] Switching to Portrait from Landscape by script doesn't work wh...
Repro steps:1. Open the attached project "Unity Screen Orientation Android"2. Build and Run on Android3. After the app launches rota... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps:1. Open the attached project "repro_1330519"2. Build and Run on Android Expected: Shading at bottom of particles should ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS