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Display.displays does not update when connecting/disconnecting an extern...
Reproduction steps:1. Open attached project "Case_1330759"2. Build and Run the Project3. Observe the Text in the Build4. Connect an ... Read more
[HDRP] Unlit Shader becomes lighter in Play Mode when Color-Buffer forma...
How to reproduce:1. Open the user's attached "HDRPAlphaIssueTest" project2. Open the Scene "debugScene"3. Open the Game view (Window... Read more
[Text Mesh Pro] horizontal alignment does not work when using <cspace> tags
Reproduction steps:1. Open project in "New Unity Project.zip" (1.3MB)2. Open SampleScene3. Inspect the 2 TMP Text Fields visible in ... Read more
The number of Vertices and file's size aren't displayed in the SVG Impor...
How to reproduce:1. Open the attached project "1333565.zip"2. Select an "icon" Asset in the Project window3. Observe the Preview vie... Read more
Cloth constraint values change when upgrading from Unity 2018.4 to Unity...
Steps to reproduce:1. Download and open the project "ClothConstraintBug.zip" in Unity 2018.4.34f12. Open Assets/Scenes/SampleScene.u... Read more
[Input] Different buttons are selectable while holding Enter key
Steps to reproduce:1. Download and open the project "UISubmitReleaseBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play mod... Read more
"A GameObject name cannot be set to an empty string" warning is logged ...
How to reproduce:1. Open the user's attached project2. In the Project window, expand sprite asset and select its first sub-asset (wi... Read more
UIBuilder: Edit setup is corrupted when malformed UXML is loaded
Jira Issue: https://jira.unity3d.com/browse/UIT-1281 Read more
Rect Transform track references don't get removed from the .prefab file ...
How to reproduce:1. Open the user's attached project2. Open the 'Director Prefab.prefab' file in a text editor3. Observe the entries... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS