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caret position does not get updated in script(TextMeshPro - Input Field
workaround - using stringposition Read more
[Shadergraph] Shadergraph cannot be opened if containing subgraph with c...
Repro steps:1. Create a subgraph2. Add a float property to the subgraph's blackboard3. on the graph inspector choose "Enable custom ... Read more
AssetDatabase.FindAssets() fails to open folders if search string has a ...
Reproduction steps:1. Open attached project "Test.zip"2. In Editor menu, select Tools -> Find My Scenes (Working)3. Observe Conso... Read more
Wrong object position with Shader graph when static batching is enabled
Reproduction steps:1. Open attached project "WSPositionIssue.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, move bac... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce:1. Open the attached "1334612_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "2D Light... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro:1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor.2. Create a Terrain ... Read more
Elements in the Inspector disappear when using EditorGUI.BeginProperty a...
How to reproduce:1. Open the attached '1334600.zip' project2. Open 'SampleScene'3. In the Hierarchy select the 'Test' GameObject4. I... Read more
[Addressables][IL2CPP] error at Unity.IL2CPP.HashCodeCache`1.GetUniqueHa...
Reproduction steps:1. Open the attached project2. Build on Android Expected result: The project builds successfullyActual result: Th... Read more
[2D] Add and Remove buttons are missing for Tiling Rules List under Adva...
Unable to add and remove Tiling Rules in the List due to missing Add and Remove button under Advanced Rule Override Tile in the Insp... Read more
[2D] Tooltips are missing for all properties under Rule, Hexagonal, Isom...
Tooltips are missing for the following properties under Rule, Hexagonal, Isometric Tile in the Inspector:- Tile- Default Sprite- Def... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS