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[HDRP] Need to update HDRP wizards documentation
The location of HDRP wizard is outdated in the doc Read more
[ANDROID] Crash caused by Signal 6 when running Unity as an exported pro...
Reproduction steps:1) Create a new Unity project2) Switch platform to Android3) Export the project and import it to Android Studio4)... Read more
Input System Event System for UI Toolkit input Component's Action names ...
How to reproduce:1. Open the attached "1339871_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObje... Read more
Copying file failed: Copying Resources/unity_builtin_extra to Temp/copya...
How to reproduce:1. Open the attached "1339865_Repro" project2. Convert all the Materials to HDRP (Edit->Rendering->Materials-... Read more
Mesh memory footprint is larger than estimated when profiling with the P...
How to reproduce:1. Open the attached project "MeshMemoryUsage"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sa... Read more
Profiling sampler/recorder does not work in the non Developer Build
How to reproduce:1. Open the attached "SRPBatcherBenchmark3" project2. Open the "scene_lwbench1" Scene3. Open the Build Settings (Fi... Read more
[macOS][HDRP] Game window framerate is lower when first starting a scene...
Reproduction steps:1. Create a new HDRP template project2. Make sure Scene and Game windows are docked in the same tab3. In the Game... Read more
[HDRP] Path tracer issue with lamps in the HDRP template
Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more
[GI] Lightmap reference is lost when static object is moved
Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more
[Android] The default icon does not get successfully changed to another ...
How to reproduce:1. Create a new project2. Make sure the Android platform is selected in the Build Settings3. Navigate to the Edit &... Read more
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