Search Issue Tracker
[2D] Texture 2D Array preview looks corrupted when Mip Map Filtering is ...
How to reproduce:1. Open the user's attached "New Unity Project" project2. In the Project window select the "blobid0" Texture 2D Arr... Read more
Selecting a child object of a Tilemap is very slow
Repro:- download this project- open cats_test_scene- in the scene Hierachy, select the Background object- in the child of that objec... Read more
[2D URP] Gizmos are not drawn after creating 2D URP Template project and...
1. Create a new 2D URP Template project2. When the project is finished loading switch between Shaded and Wireframe modes Expected re... Read more
Platform doesn't implement RayTracingAccelerationStructure error is thro...
How to reproduce:1. Create a new HDRP Template project2. After the project is finished loading, open and observe the Console window ... Read more
[WebGL] Request is still redirected when setting UnityWebRequest.redirec...
How to reproduce:1. Open the attached project's "case_1352501-Project.zip" Scene labeled "SampleScene"2. Open the "RedirectTest.cs" ... Read more
UI Toolkit TextElement changes height unpredictably when parent directio...
How to reproduce:1. Open the user's attached project "UI Toolkit Test.zip"2. Open Window>UI Toolkit>Test Expected result: UI T... Read more
[iOS] Memory Settings of iOS Player has no effect.
Unity 2021.2 Editor introduced allocator thread block settings (Project Settings > Memory Settings). These settings are used when... Read more
Unity does not use dedicated graphics card when graphics API is set to M...
Reproduction steps:1. Open the attached project "Karting.zip"2. Open the "Karting/Scenes/MainScene" Scene3. Open "Unity > Prefere... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce:1. Open the user's attached "BugIMGUIlinearAndroid" project2. Connect Android (or iOS) device3. Open the Build Sett... Read more
[HDRP] Planar reflections flicker from a distance when TAA is enabled
Reproduced in Version 2019.4.27f1 (23dc10685eb4) with HDRP 7.6.0Reproduced in Version: 2022.1.0a3.470 with 12.0.0Repro steps:1. Crea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS