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Votes
0
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1352450
Regression
No
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Linear Color Space is used
How to reproduce:
1. Open the user's attached "BugIMGUIlinearAndroid" project
2. Connect Android (or iOS) device
3. Open the Build Settings... (File->Build Settings...)
4. Switch to the Android Platform
5. Build and Run the "SampleScene"
Expected results: All the squares are the same color
Actual results: The IMGUI squares (on the left) are brighter than the middle ones
Reproducible with: 2019.4.29f1, 2020.3.15f1, 2021.1.16f1, 2021.2.0b5, 2022.1.0a4
Reproducible on:
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00294, Oppo OPPO Reno Z (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
iPhone 12 Pro (iOS 14.2.1), iPhone 6S (iOS 13.3.1)
Notes:
- The issue has been reproduced on OpenGLES3 with Linear Color Space
- The issue is also reproducible with Vulkan and Linear Color Space but only if SRGB Write Mode is disabled in the Vulkan Settings
Comments (1)
-
Waz
Jul 31, 2021 02:22
Currently I'm working around this issue by using:
GUI.color = theColor.linear;
The [ColorUsage] could probably also be used somehow, but I couldn't even find confirmation that the regular Color was always interpreted as sRGB.
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Resolution Note (2022.1.X):
IMGUI does not support Linear Color Space and it's not recommended for Player Runtime.
Please use a different UI system.