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[URP] Decals are not visible in Game view after modifying URP asset prop...
How to reproduce:1. Open the attached "case_1353141.zip" project and Scenes/Test scene2. In the Game view, observe the white Decal3.... Read more
Editor crashes on MonoBehaviour::Transfer<YAMLRead> when installing or r...
Reproduction steps:1. Open the user's attached project ("My project.zip" )2. Open Package Manager3. Remove XR Interaction Toolkit pa... Read more
Crash when opening custom Editor window from Odin Inspector
How to reproduce:1. Open the attached project "ScratchThat.zip"2. In the Menu bar go to Tools > Odin Inspector > Getting Start... Read more
[GPU PLM] Different results are generated when Progressive Updates is on...
How to reproduce:1. Open the user's attached "ProgressiveUpdates" project2. Open the "home_night_2" Scene3. In the Scene view focus ... Read more
Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce:1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor2. Open Assets/Test.... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce:1. Create an empty project2. Switch the Target Platform to Android3. Set the Target API Level to 31 (Edit -> Pro... Read more
Stack overflow exceptions is thrown when using System.IO.MonoIO.Seek & A...
Steps to reproduce:1. Open user's attached project "OverflowSmallRepro.zip"2. Build the addressable groups3. Open the scene Scenes/S... Read more
Not possible to retrieve LOD from a SubShader
There is currently no way to know, which LOD value a given subshader has.This information can be useful for e.g. stripping shader va... Read more
Embedded packages are not shown as installed in the Package Manager
How to reproduce:1. Open the attached "PackmanBug.zip" project2. Open the Package Manager (Window -> Package Manager)3. Select "I... Read more
Errors when selecting a ScriptableObject asset
How to reproduce:1. Open the attached project "Upgrader Test.zip"2. Select Assets/Animancer Upgrader v7.0.asset3. In the dialog box ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS