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HDRP Camera Binder throws error
HDRP Camera Binder throws errors and its depthBuffer and colorBuffer properties are not working: Error assigning 2DArray texture to ... Read more
'Do not use ReadObjectThreaded on scene objects! - After saving Scene er...
How to reproduce:1. Open the attached project's Scene labeled "New Scene"2. Create a new GameObject3. Delete the created GameObject4... Read more
Moving the mouse around 2 Inspector windows which show arrays of differe...
How to reproduce:1. Open the attached "1353819.zip" project2. On both of the Inspectors expand "Array in Array" and "Array" elements... Read more
FPS increases after reselecting or changing Dynamic Resolution Type when...
How to reproduce:1. Create a new HDRP project2. In the Hierarchy window expand "PlayerControlerFPS" GameObject and select "MainCamer... Read more
Soft particles rendering can break when an off-center projection matrix ...
How to reproduce:1. Open the attached project from "SoftParticlesClipPlaneError.zip"2. Enter Play Mode3. Observe the smoke particles... Read more
[Mobile] ScrollView allows both Vertical and Horizontal movement when it...
Reproduction steps:1. Download the attached project "UIToolkit Bug"2. Build and Run the Scene "SampleScene" on a mobile device3. Att... Read more
[UI Toolkit] ScrollView Touch Scroll Type option reverts to 'Clamped' wh...
How to reproduce:1. Open the attached project2. In the project window, locate the 'NewUXMLTemplate'3. Open it in the UI Builder4. In... Read more
[UI Toolkit] UI element becomes large and suddenly returns to its origin...
How to reproduce:1. Open the attached "1353772" project2. Open the "SampleScene" Scene3. Make editor window fullscreen4. In the Game... Read more
Sprite atlas preview is rendered with artefacts when Atlas contains a Sp...
Steps to reproduce:1. Open the attached project "Case_1353765"2. Click on Texture 2D "Texture"3. In Inspector, open the Android Sett... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce:1. Open a new project2. Add the attached "MeshExtension.dll" to the Assets folder3. Create a Perforce stream for th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS