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[Android] Addressables Crash on Player Build with IL2CPP ARMv7 due to il...
Reproduction steps:1. Open the attached project “AddressableProject”2. Ensure IL2PP and ARM7 are enabled in “Project/Player/Configur... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps:1. Open the attached project “CutOffRepro”2. Open the Addressables Groups window (Window > Asset Management &g... Read more
RetryCount is not working when sending HTTP requests
Reproduction steps:1. Open the attached project "TestRetry"2. Build Addressables3. Enter Play mode and wait a few seconds Expected r... Read more
Downloaded AssetBundle is loaded into the memory when using DownloadDepe...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Addresables G... Read more
Wrong asset is loaded when using Addressables with Pack Separately bundl...
How to reproduce:1. Open the “IN-112483_AddressablePackSeparate“ project2. Open the “Sc_Menu“ Scene3. Go to Window > Asset Manage... Read more
"The type or namespace name 'FormerlySerializedAsAttribute' could not be...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/AddressableAssetsData/AddressableAssetSettings.asset“ ... Read more
[Addressables] ResourceProviders are not reloaded when the catalog is up...
Reproduction steps:1. Open the “ResourceProvider_Stripped“ project2. Open the “SampleScene“ scene3. Choose Tools menu > Clear Cac... Read more
"AssetBundle is already registered with another AssetBundle" warning is ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/bootstrapper.unity” Scene3. Open the Addresables Group W... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps:1. Open the “UnloadAsyncWarning“ project2. Open the “Bootstrap” scene3. Open the Addressables Groups window4. Bui... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps:1. Open the attached project "TestBinaryCatalog7"2. Clear Addressables Build cache3. Build Addressables4. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS