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[iOS] Extra frame not rendered in App Switcher when Multithreaded Render...
How to reproduce:1. Open the attached project ("1362184_2022.1.0a7.zip")2. Build And Run on an iOS device3. When the app finishes lo... Read more
[Android] Specific project crash on pthread_mutex_lock when building wit...
Reproduction steps:1. Open the user's attached project "Racing.zip"2. Build And Run on Android Expected result: Build works with no ... Read more
Instance overrides indicator remains in the Hierarchy when prefab assets...
Steps:1. Add Cube and Sphere GameObjects to Hierarchy2. Convert them to prefabs3. Remove Box Collider component from Cube prefab ins... Read more
[Project Browser] Contents of Favorite folder disappear when saving an u...
How to reproduce:1. Open the "case_1362121" project2. Select "Favorites -> Scenes" in the Project Browser3. Open one of the Scene... Read more
Built Project uses ~100% of GPU when launched through Command Prompt wit...
How to reproduce:1. Create a new empty project2. Go into File -> Build Settings...3. Press the "Build" button4. Open Command Prom... Read more
[iOS][Rendering Debugger] No wireframes rendered with Shaded & Solid wir...
How to reproduce:1. Open URP project2. Set platform to iOS3. Enable “Development Build” property in Build Settings4. Build & Run... Read more
Input field text is being written on top of the same line text when havi...
How to reproduce:1. Open the project "BugRepro.zip"2. Enter the Play Mode3. Press the "Fill text with /r/n endings" button4. Place c... Read more
Cannot update nested children of Serialized Class when in Custom Editor ...
How to reproduce:1. Open the user-submitted project2. Select the "Editor Window Bug" Menu Item (Window > Unity Bugs > Editor W... Read more
Simulated Touchscreen does not trigger a button click Events when pressi...
Reproduction steps:1. Open the user's attached project2. Open SampleScene in Assets/Scenes3. In the Main Menu select Window->Anal... Read more
[ShaderGraph] Transform direction from view to world is outputing a wron...
Steps to reproduce:- See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> trans... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS