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Volumetric Fog weird effect
A weird effect appears in the volumetric fog during a zoom in/out.Look at the joined Gif Read more
[Android][WebGL] Location service does not start on Mobile
Reproduction steps:1. Open the user's attached project "MobileSensors.zip"2. Build and run it on Android3. Click on "Location Test" ... Read more
Fullscreen button of Editor windows is disabled when making Editor windo...
How to reproduce:1. Create a new project2. Open Package Manager (Window>Package Manager)3. Press the "+" sign and select "Add pac... Read more
[2D][SpriteShape] After editing sprite variant list in SpriteShape Contr...
Reproduction steps:1. Open user's provided project "21_2_SS_Test.zip"2. From the Assets folder drag "Sprite Shape Profile.asset" int... Read more
Compiler error CS0433 in Console when compiling using types from the Sys...
How to reproduce:1. Open the user's attached "Study.zip" project2. Observe the output in the Console Expected result: No compilation... Read more
[Android] [Shader System] FPS drop on some Android devices caused by sha...
How to reproduce:1. Open the attached user's project 'weilaicheng_2019_4.zip'2. Build And Run on Android3. After 15 seconds observe ... Read more
Shadows are not calculated correctly in WebGL Build when using a custom ...
How to reproduce:1. Open the attached project "ShadowRecieverBug.zip"2. Build And Run the project Expected results: The purple ball ... Read more
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object. Read more
[WebGL][Android] Compass does not work on Android WebGL
Reproduction steps:1. Open the attached user's project "MobileSensors.zip"2. Build for WebGL3. Use https://app.netlify.com for hosti... Read more
[VFX Graph] ShaderGraph's Object Space to Tangent Space or vice versa c...
How to reproduce:1. Import the attached package to HDRP project2. Open the Game View Expected result: VFX Sphere looks the same as t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS