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Votes
0
Found in [Package]
13
Issue ID
1363305
Regression
No
[DXR] Area light shape not occluded in shadow
The reflexion of area light shape is visible in the shadow of an object.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note:
As Anis highlight, this is light leaking related to the algorithm we used for our area shadow map. Sadly this can't really be fixed other than tweaking settings and hide stuff artistically.