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Seams are visible when creating Terrain using Import Heightmap
How to reproduce:1. Open project "Bug Report Island.zip"2. Open Terrain Toolbox window from Window > Terrain > Terrain Toolbox... Read more
Directional shadow gets cut with certain aspect ratios and camera projec...
Reproduction steps:1. Open user's the attached project "ShadowClip.zip"2. Enter Game mode3. Resize the viewport to a square Expected... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
"ArgumentException: An item with the same key has already been added" wh...
Steps to reproduce:1. Create a new HDRP/URP project2. Right-click in Project > Assets then click Create > Shader Graph > Bl... Read more
[XR SDK] [SRP] Memory leaks in Play mode when XR occlusion mesh is enabled
Reproduction steps:1. Open Varjo Base application and open Analytics Window2. Bring up the UI in the Analytics window by clicking th... Read more
[URP] Render Feature/Pass is not sending correct values to compute shade...
Reproduction steps:1. Open the attached project ("Unity-Raymarching.zip")2. Observe the Game and Scene windows Expected result: Game... Read more
Lightmap exposure window doesn't appear when turning on Baked Lightmap d...
Reproduction steps:1. Create a new Unity project2. Open the Scene window3. Expand the Draw Mode dropdown menu: Scene view control ba... Read more
[Android] App crashes with local reference table overflow when creating ...
How to reproduce:1. Open the attached project '1366122.zip'2. Build And Run on Android device3. Inspect logs in logcat Expected resu... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project2. Open Package Manager and Import Adaptive Performance package3. Download Envi... Read more
Custom Function Node with Type > File mode does not use function from wi...
Steps to reproduce:1. Create a new HDRP project2. Right-click in Project > Assets then click Import Package > Custom Package..... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS