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Votes
1
Found in [Package]
13.0.0
Issue ID
1366165
Regression
No
[URP] Render Feature/Pass is not sending correct values to compute shader when using Ray Marching
Reproduction steps:
1. Open the attached project ("Unity-Raymarching.zip")
2. Observe the Game and Scene windows
Expected result: Game window renders Camera view, scene renders without black overview
Actual result: Game windows render black, Scene window has a black overlay
Reproducible with: URP 12.1.0 (2021.2.0B16), 13.0.0 (2022.1.0a12)
Could not test with: 2019.4.32f1, 2020.3.21f1, 2021.1.25f1
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Resolution Note:
The compute buffers bound were null since they were disposed too early in the frame. URP doesn't officially support compute yet, so the current OnCameraCleanup() is not a good place to dispose of compute buffers.
To test the fix just remove these 2 calls from OnCameraCleanup() in RayMarchRenderFeature.cs:
_objectsBuffer.Dispose();
_lightsBuffer.Dispose();