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Font Face is switched with previously selected Font Asset when opened in...
How to reproduce:1. Open the attached project2. In the Project window, select Assets/FontAsset13. In the Inspector view, click "Upda... Read more
Console outputs errors when Render Texture Color Format is set to None a...
Reproduction steps:1. Open the user's attached "Camera Color Depth Error.zip" project2. Open the "Scene" Scene3. Enter the Play Mode... Read more
Animancer is throwing "MissingMethodException" errors when entering Play...
How to reproduce:1. Open project "AnimancerTest.zip"2. Open "Quick Play" Scene (Assets>Plugins>Animancer>Examples>01 Bas... Read more
C# Script file cannot be opened from the Project window when a .json fil...
How to reproduce:1. Open the attached project (VSTest.zip)2. In the attached project folder, open the file "OpenThis.json" in Visual... Read more
Shader Sub Graph properties are displayed in a wrong order in Shader Gra...
Steps to reproduce:1. Open the attached project "repro.zip"2. Open Assets/subGraph.shadersubgraph3. Reorder subGraph properties in t... Read more
[IL2CPP] Build error on Unity 2020.3 and later when using exported DLL f...
How to reproduce:1. Open the attached user's project 'IL2CPP_Error_2020.zip'2. Build And Run on Android3. Observe logs in the Consol... Read more
SpriteAtlasManager.atlasRequested is not listened to when entering Play ...
Reproduction steps:1. Open attached project "case_1366319"2. Open Scenes/SampleScene3. Enter Play Mode4. Wait for UI to finish loadi... Read more
Disabled "sub-canvas" scale is set to 0 after entering the Play Mode
How to reproduce:1. Open project "DeleteMe.zip"2. In the Hierarchy expand "Scene" then "Main Canvas" and "GameObject"3. Select "Sub-... Read more
[2020.3] Compiler errors are thrown in console when using Roslyn analyze...
Reproduction steps:1. Download the attached project: "repro_project.zip"2. Delete the Library folder from the project directory3. Op... Read more
FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce:1. Create a new project2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS