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Particle System only collides with one Terrain Collider at a time when C...
Reproduction steps:1. Open the attached “TerrainCollider.zip” project2. Open the “SampleScene”3. Select the “Particle System” GameOb... Read more
Changes are not applied when selecting Platform settings for Plugins
How to reproduce:1. Open the attached “IN-91835_MyUnityProject“ project2. Navigate to Assets/Plugins/myplugin3. In the Inspector win... Read more
Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUn...
Reproduction steps:1. Open the attached “IN-90738.zip” project2. In the Menu, click on Tools > Spawn and Layout3. Observe the cra... Read more
Crash on burst_CreateContext when opening a specific project
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
“… is using a shader without GPU deformation support. Switching the rend...
Reproduction steps:1. Open the attached “BugReportProject” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. ... Read more
"Material '...' has _TexelSize / _ST texture properties which are not su...
Reproduction steps:1. Open the attached “BugReportProject” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. ... Read more
Crash on tlsf_free when generating the Font Atlas
Reproduction steps:1. Open the attached “IN-92098” project2. Navigate to Window > TextMeshPro > Font Asset Creator3. Change th... Read more
Aseprite Importer ignores Aseprite file's Z-index when Import Mode is se...
1. Create and open a new project2. Add 2D Aseprite Importer package3. Import the attached “Aseprite“4. Select the “IN-91955_u1wTU241... Read more
Scripting API documentation is missing for Windows editor extensions
Scripting API documentation is missing for Windows editor extensions. For example, UnityEditor.WindowsStandalone.UserBuildSettings i... Read more
Scripting API documentation is missing for macOS editor extensions
Scripting API documentation is missing for macOS editor extensions. For example, UnityEditor.OSXStandalone.UserBuildSettings is one ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server