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LineRenderer is not drawn if the length is 0.003162 or less
How to reproduce:1. Open the project "LineRendererReport.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the ... Read more
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0...
1) Open any HDRP project2) Create an empty game object and move it away from 0,0,0 coordinates3) Right click the object above and ad... Read more
Editor crashes when playing corrupt mp4 file
Reproduction steps:1. Open project "TestProject.zip" in Unity2. Open Scene "VideoPlayerTest"3. Select GameObject "VideoPlayer" from ... Read more
Thumbnails in a Project window get darker after saving scene
How to reproduce:1. Create a new Unity project2. Create a cube in a scene3. Create a prefab from a newly created cube4. Create new M... Read more
[Vulkan][Android] App crashes when enabling a large number of Text compo...
Reproduction steps:1. Open the attached user's project "vkcrash.zip"2. In the Player settings make sure that Vulkan Graphics API is ... Read more
Crash when selecting a Material
Reproduction steps:1. Open attached project "Case_1368933.zip"2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core, O... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more
Player screen is purple when built via command line with -nographics arg...
Reproduction steps:1. Get the attached "project-1368925.zip" project2. Build a Player via command line with -nographics argument3. R... Read more
Player builds fail when Default Icon is set to a texture on Windows
Steps to reproduce:1. Open attached "internal-vehicle-physics-pro.zip" Unity project2. Attempt to build on Windows Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS