Search Issue Tracker
Fixed in 13.x.x
Votes
0
Found in [Package]
master 2021 09 27
Issue ID
1368987
Regression
No
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0 coordinates
1) Open any HDRP project
2) Create an empty game object and move it away from 0,0,0 coordinates
3) Right click the object above and add a cube or point light
4) Notice the new object spawns at 0,0,0 local coordinates
5) Now right click parent again and add a decal
6) Notice it ignores the child spawn logic and does not spawn at local 0,0,0 coordinates
Expected: When adding a decal as child object. It should spawn the same way other unity objects do (lights, geometry etc).
Easiest to understand looking at the video. Everything I add spawns in the correct location, except decals.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment