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[URP] Blue flash becomes visible for a moment while 2D URP project temp...
How to reproduce:1. Open Unity Hub;2. Click “New” in “Projects” section;3. Select “2D URP” template enter project name and click “Cr... Read more
DisallowMultipleComponent is ignored in Prefab variants
Reproduction steps:1. Open the user's attached project2. Open Assets > BugScene3. In the project browser double click Variant Pre... Read more
[URP][Android][OpenGL] Transparent object can be seen through the Terrai...
Reproduction steps:1. Open the attached project "IssueOpenGL.zip"2. In the Editor go to Edit > Project Settings > Player3. In ... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportT... Read more
"Error on receive, errorCode = 16777219" appear when calling NetworkDriv...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. E... Read more
[macOS] Dragging objects into the scene view causes them to flicker
How to reproduce:1. Open the user attached "DragTest.zip" project2. Drag the prefab from the Assets folder into the Scene View Expec... Read more
[HDRP] Upscale functionality doesn't work as intended when Dynamic Resol...
How to repro:1. Open the attached "case_1370549" project2. Open the "OutdoorsScene" Scene3. Enter the Play Mode4. Click "Ctrl" / "Al... Read more
Cloth component renders black artifacts when the mesh contains double-si...
How to reproduce:1. Open the user-submitted project2. Open the Scene "Cylinder" (Assets/Scenes/Cylinder.unity)3. Enter Play mode Exp... Read more
ProfilerRecorder does not account the memory usage of textures for Total...
Reproduction steps:1. Open the user's attached "1103085_Profiler_Memory.zip" project2. Build and Run the "DemoWithTexture" Scene wit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS