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Player Input component help reference button does not link to docs
Reproduction steps:1. Download and open the attached "LunarLander.zip" project2. In the Hierarchy window, select the "Square" game o... Read more
[XR][GLES2][IL2CPP] Black artifacts appear on a screen when rotating dev...
Reproduction steps:1. Open the attached project "ArtifactsIssue.zip"2. Go to File > Build Settings3. Build and install the applic... Read more
FoV is changing when changing the size of the Game window
How to reproduce:1. Open project "RogueLike.zip"2. Change the size of the Game window3. Observe the FoV of the Game window Expected ... Read more
Cannot expand Group List items in Asset Bundles Window
Reproduction steps:1. Open "AssetBundleTools" project2. Open Asset Bundles Window (AssetBundles > AssetBundlesWindow)3. Change "G... Read more
ListView showBoundCollectionSize generates out of bound index for BindItem
Reproduction steps:1. Open user-submitted project2. Press on "test" Asset in the Assets folder3. Scroll all the way down in the insp... Read more
NullReferenceException when creating a GameObject and calling it in Awak...
Reproduction steps:1. Open the attached project ("1373010_Test21.2.0a11.zip")2. Open Test Scene3. Select the "Add Test Script here" ... Read more
[Remote Config] Editor crashes when entering Play mode second time
How to reproduce it:1. Open the attached project "1373006.zip"2. Enter Play mode3. Exit Play mode4. Enter Play mode Expected results... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
Slider OnValueChanged event is not called when changing value from the I...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. In the Game view, adj... Read more
ListView tooltip position is incorrect when hovering on list item
Reproduction steps:1. Open the user's attached project2. Select Assets > "test"3. In Inspector hover on the list until the toolti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS