Search Issue Tracker
Compiled Shader code has self-assignments and redundant code in the Shad...
How to reproduce:1. Open the attached “IN-89929.zip” project2. Select the “NewUnlitShader” Shader Asset in the Project window3. In t... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
Steps to reproduce: 1. Create a new project 2. Make sure the Burst package is installed3. Open the Build Settings window4. Switch pl... Read more
Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/Master.unity“ Scene3. Enter Play Mode4. Select “Host Gam... Read more
Creating an Action node which name ends with Action creates ActionAction...
Steps to reproduce: 1. Open the create new action node wizard. 2. Name the new node something which ends with Action, for example My... Read more
Inspector's custom tooltip is displayed incorrectly when the name is tru...
How to reproduce:1. Open the “Tooltip“ project2. Open the “SampleScene”3. Click on “NewScriptableObjectScript” asset in the Assets f... Read more
The type selector in the UI Builder does not display primitive types whe...
How to reproduce:1. Open the attached “IN-86483” project2. Open the “test.uxml” file in the Assets folder3. In the UI Builder window... Read more
Edit definition removes the "Action" word from custom action script
Reproduction steps:1. Create a new 3D project2. Create and open a new Behavior Graph (Create/Behavior/Behavior Graph)3. Create a new... Read more
Memory Leak warnings are thrown when creating a new material
Reproduction steps:1. Open the attached “FabriCrate.zip” project2. Create a new material in the Project window (Righ-click > Crea... Read more
'Stack overflow' error logged in the Console when a script that has a lo...
How to reproduce:1. Open the attached “IN-89853” project2. Open the “SampleScene” Scene3. In the Hierarchy select the “ClassGenerati... Read more
Shader warnings in URP ShaderGraph when using the Normal From Texture node
Reproduction steps:1. Open the attached “BugShaderWarnings-NormalFromTexture.zip” project2. Select the “Assets/WarningShaderGraph.sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- "Editor unavailable" message is displayed when navigating to "Get set up" tab in Unity Hub
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS