Search Issue Tracker
[Android] Core libraries are not detected when they're just in the Asset...
How to reproduce:1. Open the user's attached "BuildTest.zip" project2. Open the Build Settings3. Make sure the Android Platform is s... Read more
Moving assets into the Unity Project window from the Finder is canceled
How to reproduce:1. Open project "2022.1.0a13-trunk2.zip"2. Also open project "2022.1.0a13-trunk2.zip" in the Finder3. In the Finder... Read more
Unity crashes when entering "-force-opengl" or "-force-glcore" in the Ad...
How to reproduce:1. Add attached project "AdvancedProjectSettingsBug.zip" to the Unity Hub2. Click three dots and select Advanced Pr... Read more
[UWP] Text in the Input Field is incorrect when using Japanese Microsoft...
How to reproduce:1. Open the attached project "IMETest.zip"2. Build And Run the project3. Change Windows input language to "Japanese... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce:1. Open project "empty.zip"2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph)3. Observe the "TestSub... Read more
The position of the Input Field TMP GameObject changes constantly when T...
Steps to reproduce:1. Open the SampleScene in the attached project "Notepad.zip"2. In the Hierarchy window select Canvas > Main N... Read more
ReorderableList item is being returned with wrong "isExpanded" property ...
How to reproduce:1. Open the "ReorderableList" project2. Open "ReorderableListBug" Scene (Assets > ReorderableListBug > Reorde... Read more
UWP project build time scales badly with file count in the output build
Reported here: https://forum.unity.com/threads/uwp-build-is-getting-perpetually-stuck-on-gathering-build-data-or-importing-assets.10... Read more
A missing page is opened when clicking "Learn more..." next to "Import W...
Reproduction steps:1. Create a new project2. Open Preferences > Asset Pipeline3. Click "Learn more..." next to "Import Worker Cou... Read more
Crash in Graphics.Blit when blitting backbuffer to a larger texture
Reproduction steps:1. Open the user's attached project Expected result: The Editor does not crashActual result: The Editor crashes R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS