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GC.Alloc when SpriteRenderer.get_sprite() is called
Reproduction steps:1. Open the attached project ("GetSprite_GC_Alloc_Example.zip")2. Open "SampleScene"3. Open the Profiler window a... Read more
[UI Toolkit] Text Field Control has a Value field
Reproduction steps:1. Open new Unity Project2. Open Editor Menu -> Window -> UI Toolkit -> UI Builder3. In UI Builder windo... Read more
ArticulationBody.maxLinearVelocity doesn't limit velocity when forces ar...
How to reproduce:1. Open the user's attached project2. Open scene TestScene3. Press the Play button and observe the Console Expected... Read more
[FrameDebugger] VFX compute events flickers
Steps:1. Create a HDRP template project2. Open SampleScene3. Enable FrameDebugger4. Select the VFX events and they flickers Reproduc... Read more
[URP][Android][Vulkan] DepthShader is not rendered on devices with Mali ...
Reproduction steps:1. Download the attached Unity project "ShaderBug.zip" from Google Drive (link in the edit)2. Go to Files > Bu... Read more
The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity2. In Project view create a Folder or ano... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps:1. Open the attached project "PerformanceTest.zip"2. Open "Loader.unity" Scene3. Enter Play Mode4. Click "Load He... Read more
Shortcuts with Command key on MacOS do not work with Text Input Fields w...
Reproduction steps:1. Open user's attached "TMPMacOSInputBug.zip" project2. Open "SampleScene" Scene3. Switch to "WebGL" target plat... Read more
TextMeshPro dropdown becomes not interactable after clicking on it in VR
Reproduction steps:1. Open the attached "1375630.zip" project2. Enter the Play mode3. Use a controller to click on the dropdown Game... Read more
Go wide on shader compression
Shader compression is currently single-threaded and frequently takes >1 minute (HDRP scenario). For large shaders it can actualll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS