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UI Image with Shader Graph material doesn't work when Canvas "Render Mod...
Reproduction steps:1. Open the attached project "1376328.zip"2. Open Assets > Scenes > SampleScene3. Observe Game view and Sce... Read more
Material doesn't show Specular texture when using Standard (Specular set...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/specular"3. Create a new Material in the "Assets" folde... Read more
Editor crashes when reinstalling dependencies on "Starter Assets"
How to reproduce:1. Open the attached project "Starter.zip"2. Open "SampleScene" Scene3. Click Tools > Starter Assets > Reinst... Read more
"PostProcessPass render pass will not execute" error thrown in Console w...
How to reproduce:1. Create an empty 3D project2. Navigate to "Window" - "Package Manager" and install the Universal RP package from ... Read more
UI handles in scene view are detached from UI elements
Reproduction steps:1. Create a new project.2. Create UI "Image" GameObject3. In the Scene view resize, rotate or move the UI object ... Read more
ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce:1. Open user attached project2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack)3. Enter Play Mode4. O... Read more
[Mac] Performance regression in Editor UI
Reproduction steps:1. Open new Unity project2. Hover over different objects in Hierarchy as well as non-focused Editor tabs3. Enter ... Read more
[Linux] Asset Store "Open in Unity" link does not work
Reproduction steps:1. Open up Unity Editor2. Open up Asset store in your browser3. Find any Asset4. Press "Open in Unity" Expected r... Read more
[URP]"FrameTiming' does not contain a definition for 'cpuMainThreadFrame...
Steps to reproduce: 1) Download and open attached project2) Import Master URP packages to your project : com.unity.render-pipelines.... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS