Search Issue Tracker
Won't Fix
Votes
3
Found in [Package]
13.1.0
Issue ID
1376328
Regression
Yes
UI Image with Shader Graph material doesn't work when Canvas "Render Mode" is set to "Overlay"
Reproduction steps:
1. Open the attached project "1376328.zip"
2. Open Assets > Scenes > SampleScene
3. Observe Game view and Scene view
Expected results: Transparent UI image
Actual results: Dark red layer over UI image
Reproduced in: 12.0.0. (2021.2.0b2), 12.0.1 (2021.2.1f1), 13.1.0 (2022.1.0a14)
Not Reproduced in: 10.7.0 (2020.3.22f1), 11.0.0 (2021.1.28f1), 12.0.0. (2021.2.0b1)
Could not test with: 2019.4.32f1 (broken shaders)
Comments (1)
-
Thygrrr
Aug 03, 2022 16:01
Completely inacceptable resolution. URP is several years out of preview, Unity UI is an integral component of the Engine stack.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Unfortunately, Shader Graph does not support UI renderers (although this is on our roadmap to support here: https://portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph). While some versions happened to function with SG materials in the canvas, it has not ever been given official support. You may be able to get away with doing the canvas renderer in worldspace or screen space - camera, but that will vary depending on usage.