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Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings3. Under the "Other Sett... Read more
Camera resolution is set to default when opening the Editor
Reproduction steps:1. Open the attached "1378321.zip" project2. Select the "Main Camera" GameObject3. Observe the Scene view window ... Read more
InputSystem.EnhancedTouch is not being registered
Reproduction steps:1. Download and open the attached "BeatGear.zip"2. Build and deploy the project to iOS3. In the application, pres... Read more
Clouds do not render in URP when VR with Render Mode set to Single Pass ...
Reproduction steps:1. Open the user's attached "WeatherMaker_LatestUnity.zip" project2. Open the "DemoSceneURP" Scene3. Enter the Pl... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce:1. Open the user's attached project2. Go to Edit -> Project Settings -> Player -> Resolution and Presentat... Read more
[WebGL ]WebGL builds fail if external debug symbols option is used.
Steps to reproduce:1. Open default project in Editor2. Switch platform to "WebGL".3. Open "Build Settings" and disable "Development ... Read more
HDRP/Hair appears white when the light is disabled in the scene
Steps to reproduce : - import the project attached- open the test scene- disable the light in the scene and notice the eyebrows are ... Read more
[Android][Shuriken] Application crash when Loop Until Replaced is select...
Reproduction steps:1. Open the attached Unity project "ParticlesCrash.zip"2. Build and install the application on a device3. In the ... Read more
Animation Rigging throws exceptions when used with Sequences package (so...
When loading the project, and when jumping to different sequences when I use Animation Rigging in a timeline (specifically, when the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS