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[URP] "Directional Light" Light is bigger in the Editor when the Build t...
How to reproduce:1. Open project "URP_LightTest.zip"2. Go to the Build Settings3. Change target Platforms between "Standalone" and "... Read more
2D Animator bone position IK handles behave incorrectly when previewing ...
How to reproduce:1. Open user's attached project "Uphold.zip"2. Open the Animation Window and enable "Preview"3. Select the "Vineban... Read more
Depth Buffer is const in the URP Package script and cannot be changed fr...
How to reproduce:1. Download project "URPDepthPrecisionIssue-2021.2.zip"2. In the file explorer go to the URPDepthPrecisionIssue-202... Read more
Mesh Collider whose Mesh has Read/Write property disabled doesn't detect...
Steps to reproduce:1. Open the user attached "DedicatedServerCollisionTest.zip" project2. In Toolbar select File > Build Settings... Read more
Higher import time when using Parallel import
Reproduction steps:1. Open the user's attached project2. Right-click on Assets > Textures > Test folder3. Select Reimport4. Op... Read more
Textures fail to import when calling EditorUtility.CompressTexture with ...
Reproduction steps:1. Open the attached project "TextureImportTest.zip"2. Change the Target Platform to Android3. Make sure the "Par... Read more
LEGO microgame, missing dropdown from inspector Specific Action field
Description:A field (Array or list?) is missing the ability to expand, cannot assign Size, therefore cannot be edited.This occurs on... Read more
position of advanced dropdown changes everytime call show()
1. open attached project2. Click Bug/Reproduce repeatedlyexpected result: advanced dropdown opens at the same positionactual result:... Read more
[UIToolkit] Blurry images are shown when displaying them in a custom Ins...
Reproduction steps:1. Open project "UnityBugBlurredImages"2. Open Assets > Scenes > SampleScene3. Select "Texture with sprite/... Read more
[Android] Signal 9 is not returned after Application.Quit() on <9 Andro...
To reproduce:1. Have a project that utilizes Application.Quit()1. Build the project and run on applickable device2. Observe the logc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS