Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2020.3
2021.2
2021.2.5f1
2022.1
Issue ID
1387142
Regression
No
[URP] "Directional Light" Light is bigger in the Editor when the Build target is iOS or Android
How to reproduce:
1. Open project "URP_LightTest.zip"
2. Go to the Build Settings
3. Change target Platforms between "Standalone" and "iOS" or "Android"
Expected result: The lighting is the same with all targets
Actual result: With "iOS" and "Android" targets the lighting is much bigger in size
Reproducible with: 10.7.0 (2020.3.24f1), 12.1.2 (2021.2.5f1), 13.1.2 (2022.1.0b1)
Could not test with: 7.7.1 (2019.4.33f1) (Error : "Unknown managed type referenced: [UnityEditor.CoreModule] UnityEditorInternal.Profiling.CPUProfilerModule")
Notes:
- In the build iOS/Android app the Light is normal size
- Not reproducible with "Dedicated Server" target
- Reproducible in the Game and the Scene windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2022.2):
Fixed in: 14.0.2 (2022.2.0a9)