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Crash on Transform::CheckStructure while trying to open scene
How to reproduce:1. Open attached Unity project2. Open MICH-L_01 scene located in Asset->Scenes3. Observe crash Reproduced with: ... Read more
RenderGraphViewer crash on Custom SRP
Steps:1. Open attached project (RenderGraphViewerCrash.zip)2. Open SRP0802_RenderGraph scene3. Top > Window > Analysis > Re... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more
[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps:1. Create a new project2. Import Post Processing package via Package Manager3. Add Post-process Volume component ... Read more
Scene Gizmo background turns to black when turning it off then entering ...
How to reproduce:1. Open project "OrientationGizmo.zip"2. In the Scene window right-click two lines near the Scene Gizmo and select ... Read more
Slider Min and Max Values become the same as the other Slider when selec...
How to reproduce:1. Open the user's attached project "test2021.2.3.zip"2. In the Hierarchy window select both "Slider" GameObjects u... Read more
[TMP][Input Field] Missing documentation reference for InputField
How to reproduce:1. Create Unity project2. Create TMP Input field3. Click on the "?" button to navigate to the documentation Expecte... Read more
URP SpeedTree shading is incorrect when displaying rotated and scaled trees
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the three "Bush" GameObjects in the S... Read more
ARPlanes stop detecting clicks after pausing and unpausing
Reproduction steps:1. Open attached project "arfoundation-samples-main"2. Build and Run3. In the app, click on the "Simple AR" butto... Read more
VFX throws Shader errors when compiling it with HDRP Shader Graph attach...
How to reproduce:1. Open the attached "case_1388149" project2. Open the "ReproVFX" VFX Graph3. Compile the VFX Graph Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS