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RegisterCallback<ChangeEvent<T>> doesn't output when CustomPropertyDrawe...
How to reproduce:1. Open the user's attached "UnityBugPropertyField" project2. Open the "SampleScene" Scene3. Select the "GameObject... Read more
SafeArea differs when launched in landscape mode compared to runtime rot...
Reproduction steps:1. Download and open the attached "TestSafeArea.zip" project2. Build and deploy the project to iOS3. Rotate to la... Read more
[VFX Graph] Output add button cropped in subgraph blackboard
In a subgraph, the "+" buttong to add an output is cropped when there is at least 1 property in the blackboard. Repro:Create a VFX G... Read more
[Visual Scripting] GraphPointerException occurs when nesting graph withi...
GraphPointerException occurs when nesting graph within itself Steps to repro:1. Create a new Project2. Project window > Right-cli... Read more
[URP] Setting negative scale for an Object disrupts control bar icons an...
Reproduction steps:1. Create and open a new URP project2. Add 3D Object Cube to the scene3. In the Inspector window, change Cube's x... Read more
Particles flicker when using GPU Instancing
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Go to the Game view and press the Play button... Read more
OnMove() debugs a different value than Input Debugger when quickly press...
Reproduction steps:1. Connect the controller2. Open the "SampleScene" Scene in the attached project "Scifi Platformer.zip"3. Open th... Read more
NavMesh obstacles create unpassable lines for NavMesh agents when Voxel ...
Reproduction steps:1. Open the attached project and open the "NavMeshScene" scene2. Enter the Play mode3. Using the Left mouse butto... Read more
[URP] 2D Renderer SetRenderTarget function throws exception after upgrad...
How to reproduce:1. Open the user's attached "UnityProject" project2. Open the "GameSession" Scene Expected result: The Scene is loa... Read more
An error is thrown when showing rewarded ad for the second time
Reproduction steps:1. Open attached project "adsProject"2. Change the targeted platform to Android in the Build Settings3. Open Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS