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[Remote Config] ConfigOrigin.Cached switch case is not used when the Int...
Reproduction steps:1. Open project "RemoteConfigBug"2. Open Scenes > SampleScene3. Open Remote Config Window4. Add a setting with... Read more
MouseCursor is not being changed if using "EvenType.KeyDown"
How to reproduce:1. Open project "TestCursorProject.zip"2. Focus the "TestEditorWindow" window3. Press any key4. Observe the cursor ... Read more
[Mac] Editor crashes in mono when refreshing asset database
1. Open attached project2. Try building the project several times3. Try modifying anything in the scripts and coming back to the edi... Read more
Editor crashes due to specific LightingData assets when leaving Play Mode
How to reproduce:1. Open the user's attached project2. Open "LightProbes" Scene3. Enter Play mode3. Click the "Transition Scenes" bu... Read more
[Android] Crash upon launching a built project when its size is over 2GB...
Reproduction steps:1. Download the asset package from the link below called: "case_1396002.unitypackage"2. Import the asset package ... Read more
Custom window is not resizable when docked
Reproduction steps:1. Open the "docked test" project2. Open Window -> Chrono Helper3. Dock Chrono Helper Window to the bottom of ... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed and... Read more
Render Texture is not cleared before Camera rendering when using Univers...
To reproduce: 1. Download the attached project "rqa-project-grace.zip" and open it in Unity2. Open "Potential_Bug" Scene3. Enable Po... Read more
Width, Height and Scale of a Prefab are zeroed when updating to Unity 20...
Reproduction steps:1. Open the 'UnityRectBug' project with Unity 2022.1.0a52. Open the 'SampleScene'3. Open the 'UIRoot' prefab in t... Read more
ChangeSets are not detected when created via Editor Scripts
Reproduction steps:1. Create a Perforce server2. In P4V create a Workspace for the attached "P4NewChangeset.zip" project3. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS