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custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce:1. Open the attached "1397475_Repro.zip" project2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMesh"... Read more
[HDRP] Changing advanced settings visibility results in multiple errors ...
Repro:1) Open any project on master2) On any volume choose Show All Advanced Properties3) Change the visibility to All Visible Error... Read more
[Cinemachine] Errors are thrown when Orbital Transposer is used together...
Steps to reproduce:1. Open the attached project2. Open the CinemachineOrbitalTransposer Scene3. Enter Play Mode Reproducible with: 2... Read more
Unity 2019.4 opens the manual and scripting reference for 2020.3
Repro steps:1. Create a new project2. Help -> Unity Manual or Help -> Scripting Reference Expected: Manual or reference for 20... Read more
[UI Builder] UI element properties assigned via UI Builder can't be acce...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Open SampleScene3. Notice there's 2 buttons in the scene - one r... Read more
[Mac] Script recompilation window shows up but doesn't recompile scripts...
Steps to reproduce:1. Open the attached project2. Open "anyscript.cs"3. Make sure that Unity is the selected app in one display (can... Read more
[macOS] Toolbar buttons disappear when resizing Editor window bigger tha...
Reproduction steps:1. Create a new Unity project2. Make sure that Unity Editor is not in full-screen3. Drag the Unity Editor to the ... Read more
UI toolkit elements are slightly offset on WebGL builds when using pixel...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Switch target platform to WebGL3. Notice the WebGL build resolut... Read more
Opening bug reporter throws error and does not open
How to reproduce:1. Create a new Unity project2. Open Bug Reporter (Help -> Report a bug) Expected result: Bug reporter opensActu... Read more
[UI Builder] w/ UI canvas set to Match Game View size & UI elements set ...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Open 'Sample Scene'3. Make sure that your Game View uses 1920x10... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS