Search Issue Tracker
Active
Votes
1
Found in
2019.4
2020.3
2020.3.24f1
2021.2
2022.1
2022.2
Issue ID
1397475
Regression
No
custom Shader's UV3 and UV4 are not supported when used in Particle System Mesh render mode
How to reproduce:
1. Open the attached "1397475_Repro.zip" project
2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMesh" folder
3. In the Hierarchy select the "Expandable Particle Mesh" GameObject
4. In the Inspector expand the Particle System Renderer option
Expected results: More than 2 input UV streams are supported
Actual results: "Meshes may only use a maximum of 2 input UB streams." Message is in the Inspector
Reproducible with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1, 2022.1.0b10, 2022.2.0a6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Hovl
Jan 13, 2024 18:29
Yes, mesh could work only if UV2 in custom vertex stream is disabled.