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ArgumentException produced on repaint when switching to Android Target i...
Steps to reproduce:1. Create a new project2. Open Build Settings3. Switch the Standalone build target to Linux4. Switch to Android B... Read more
NavMesh Modifier does not affect NavMesh Surface when NavMesh Surface is...
How to reproduce:1. Open the user's attached project2. Create a new NavMesh Surface GameObject in the Hierarchy window (AI > NavM... Read more
Building Unity player via CI results in "System.IO.IOException: Sharing ...
To reproduce:• Currently no reproduction steps are known Result: errors in CI: IOException: Sharing violation on path Known platform... Read more
URP Decal Projector becomes cropped when Post Processing is disabled
How to reproduce:Open the attached project "Decal projector cropped when postprocesing is disabled.zip" Expected results: URP Decal ... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
URP SimpleLit shader does not render with GPU instancing enabled
How to reproduce:1. Open the attached project (SimpleLitBroken.zip)2. Open the "Repro" scene3. Note which cubes are rendered and whi... Read more
VideoPlayer doesn't track preparation progress and stutters during trans...
Reproduction steps:1. Open the user attached "UnityTimelineXExample.zip" project2. Open the "VideoEditing" Scene3. Enter Play mode E... Read more
MissingMethodException in Player.log when calling Type.GUID in IL2CPP Build
Reproduction steps:1. Open the user's attached project ("GuidTest.zip")2. Build and Run the project3. Open Player.log Expected resul... Read more
Fullscreen Game View doesn't fill screen on 4k display
Only occurs when the display scale is above 200% in the system display settings.1. Open any project.2. In the Game window, set Enter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS