Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Fixed in 2022.1.X
Votes
0
Found in
2020.3
2020.3.26f1
2021.2
2022.1
2022.2
Issue ID
1397612
Regression
Yes
URP SimpleLit shader does not render with GPU instancing enabled
How to reproduce:
1. Open the attached project (SimpleLitBroken.zip)
2. Open the "Repro" scene
3. Note which cubes are rendered and which ones are not in the scene view
Expected result: all four cubes are rendered
Actual result: only the bottom two cubes are rendered
Reproducible with URP: 10.8.1 (2020.3.26f1) ,12.1.4 (2021.2.10f1), 13.1.4 (2022.1.0b4), 14.0.0 (2022.2.0a3)
Not reproducible with URP: 7.7.1 (2019.4.35f1)
Reproducible on: Windows 10, Ubuntu 20.04
Note: the issue is also reproducible on project builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note (fix version 2022.2):
Fixed in URP 14.0.2
Resolution Note (fix version 2022.1):
Fixed in Universal RP 13.1.8