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Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more
[M1] Editor crashes when entering play mode for the second time
Reproduction steps:1. Open the user's project2. Enter play mode, then exit play mode3. Enter play mode again Expected result: Editor... Read more
[UI Toolkit] Child Label of Visual Element gets height set to 0 when par...
Reproduction steps:1. Open the user attached project2. Open "UI/SpacesControlsUI" in UI Builder3. Enable Preview4. Hover over the bo... Read more
PointerUpEvent doesn't work when using left-click on a dragger of the Sl...
Reproduction steps:1. Open users attached project2. Open Assets > Scenes > SampleScene.unity3. Enter Play Mode4. In the Game V... Read more
[UI Builder] The Slider dragger goes past the maximum possible position
How to reproduce:1. Open users attached project2. Open Assets > NewUXMLTemplate.uxml3. Enter Preview4. Slide the dragger to the t... Read more
[Mac] Editor crashes on 2021.2 when entering Prefab Mode on a specific P...
Reproduction steps:1. Open the attached project "PrefabViewCrash.zip"2. Open "ReproScene" Scene3. Go to Prefab Mode using the arrow ... Read more
File could not be read error is thrown when a 16 bit .tif file is presen...
Reproduction steps:1. Open users attached project2. Observe the Console window Expected result: No errors are thrown in the consoleA... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS