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[Android] Mobile Notifications 2.0.0 AndroidJavaException: java.lang.Run...
Reproduction steps:1. Open the user's sent project from the attached link "Project.zip"2. Build and Run on an Android device3. Wait ... Read more
Exception thrown when using AddressablesAssetPostProcessor.OnPostProcess...
We added AddressablesAssetPostProcessor.OnPostProcess.Register to the localization package: {code:java}[InitializeOnLoad]class Local... Read more
No error if setting a property with the same name but different types
STR:1. Create a new project using the 3D template2. Copy the attached script to the Assets folder3. Assign this script to the main c... Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce:1. Open project "ClearDepthTest.zip"2. Go to the Build Setting and build for iOS3. Deploy project to the device4. O... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps:1. Download and open the attached "TestNiuqu.zip" project2. Go to "Project Settings" > "Player" > "Other Se... Read more
Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps:1. Create a new project2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scrip... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps:1. Open the attached 'NS Support HDRP 2021.2 - 2' project2. Open the 'OutdoorsScene'3. Go to the 'File -> Buil... Read more
Speech recognition stops working when Editor loses focus
Reproduction steps:1. Open "VoiceRecognition.zip" project2. Open VoiceRecognition.scene and enter Play Mode3. Try saying "Harness" t... Read more
NullReferenceException is thrown when drag-and-dropping Prefab into Prop...
How to reproduce:1. Open the user's attached "Blank" project2. Open the "Test -> Editor Window" custom window from the menu3. Dra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS