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[HDRP] Volumetric Clouds "jumps" when entering a local volume with some ...
Repro steps :- Open attached project- Open scene called "Outside"- Select GameObject called "Another Volume"- Enable the override ca... Read more
Plugins are not filtered when using Assembly Definition Define Constraints
Reproduction steps:1. Open the attached project "AssemblyBug.zip"2. Go to File > Build Settings and press Build3. Go to the Build... Read more
New profiler module can be created without the title when user adds a sp...
To reproduce: 1. Open an Editor;2. Go to Window -> Analysis -> Profiler;3. Click on a dropdown next to “Profiler Modules”;4. C... Read more
Crash when having a PSB prefab in the scene and pressing "Take Sample" i...
Reproduction steps:1. Open the user's attached project2. Add "Assets/PSB/TestPSB" prefab to the scene3. Open the Profiler4. Enter Pl... Read more
WebGL Input System interactions are delayed or played preemptively when ...
How to reproduce:1. Open the user attached "HoldInteractionBug.zip" project2. Build the project in WebGL (File -> Build Settings ... Read more
Navmesh.Raycast returns wrong position when NavMesh is generated in x,y ...
How to reproduce:1. Open the attached project "NavMeshRayCastBug_19_4_2.zip"2. Open Assets/Scenes/SceneZup.unity3. Open Window>AI... Read more
Crash when building project for iOS and Xcode is renamed or not installed
How to reproduce:1. Open the user attached project2. Rename or delete the Xcode application3. Go to the Build Settings, choose iOS a... Read more
Particle trail dies when particle is killed through code when "Die With ...
Reproduction steps:1. Download and open the attached "GetSetParticlesIsKillingTrails.zip" project2. In the Hierarchy window, select ... Read more
[UI Builder] UXML and USS files can't be opened through Code Preview pan...
How to reproduce:1. Open project "1405443.zip"2. Go to "Unity > Preferences > External tools" and select Visual Studio Code as... Read more
Script breakpoints in Rider don't trigger on IL2CPP builds with Script D...
How to reproduce:1. Open the user attached project (IL2CPP_Debug.zip)2. Make sure the Editor's External Script Editor is set to Ride... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS